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Updating holiday effects
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thejeffreystone committed Sep 29, 2020
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264 changes: 264 additions & 0 deletions config/packages/halloween.yaml
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###############################################################################
# @author : Jeffrey Stone
# @date : 09/25/2020
# @package : Halloween
# @description : Config used to cause a haunting
#
# This package requires that you have some way to determine thats its Halloween
# You can do this in any way you want, but two options are:
#
# 1. Enable the Google Calendar (https://www.home-assistant.io/integrations/calendar.google/) and setup a Holiday Calendar
# 2. Use Wolfram Alpha to create a sensor that tells you how many days until Halloween. I have one at the bottom of this package.
# @CCOSTAN did a video on setting it up -> https://www.youtube.com/watch?time_continue=27&v=ulBeifhWBxY&feature=emb_logo
#
###############################################################################
# Here is a lovelace card that can be used with this package:
# type: entities
# entities:
# - entity: sensor.halloween_countdown
# icon: 'mdi:ghost'
# - entity: automation.this_is_halloween
# - entity: input_boolean.this_is_halloween
# - entity: input_datetime.halloween_show
# - entity: input_boolean.haunted_sounds
# - entity: input_boolean.scary_sounds
# title: Halloween
# show_header_toggle: false
# state_color: true
###############################################################################


############################
# input_booleans (https://www.home-assistant.io/integrations/input_boolean/)
#
input_boolean:
# Main switch for the effects. This acts as both the on switch and the kill switch
this_is_halloween:
name: This is Halloween
# Enables Haunted Sounds. If on, basic haunted house effect happens
haunted_sounds:
name: Haunted Sounds
# Enables More Intense Haunted Sounds. If on, scarier haunted house effect happens
scary_sounds:
name: Intense Hauntings


############################
# input_datetime (https://www.home-assistant.io/integrations/input_datetime/)
#
# This is simply so we can schedule the time the effect happens in the UI.
input_datetime:
halloween_show:
name: Halloween Show
has_date: false
has_time: true


############################
# Automations (https://www.home-assistant.io/integrations/automation/)
#
automation:

# This is Main Halloween Trigger. The purpose of this is to turn on the show at the time set in the input_datetime.halloween_show.
#
- id: this_is_halloween
alias: This is Halloween
initial_state: true
trigger:
# When the current time matches input_datetime.halloween_show, light this candle
- platform: template
value_template: "{{ states('sensor.time') == (state_attr('input_datetime.halloween_show', 'timestamp') | int | timestamp_custom('%H:%M', False)) }}"
condition:
# But make sure the day is Halloween.
- condition: template
value_template: >
{%- set event=states.calendar.holidays_in_united_states.attributes.message %}
{%- if event == 'Halloween' %}
true
{%- endif -%}
# If all conditions are true, then lets turn this thing on.
action:
- service: input_boolean.turn_on
entity_id: input_boolean.this_is_halloween


# This is the show. Breaking this up like this has two benefits:
# 1. You can test the haunted house piece without kicking having to be on Halloween
# 2. It gives you the ability to kill the show if things go horribly wrong...
#
- id: operation_haunted_house_on
alias: Operation Haunted House On
initial_state: true
# If this_is_halloween switch is turned on then we start the show.
trigger:
- platform: state
entity_id: input_boolean.this_is_halloween
to: 'on'
action:
# First up we play This i sHalloween from Nightmare Before Christmas. Change this to what ever audio you want, or comment this one out.
- service: script.local_audio
data_template:
media: "/media/disney/This_is_Halloween.mp3"
volume: .5
# And turn on the haunted House script.
- service: script.turn_on
entity_id: script.haunted_house


# Haunted House Kill Switch. If the this_is_halloween siwtch is turned off, the stop everything.
- id: operation_haunted_house_off
alias: Operation Haunted House Off
initial_state: true
trigger:
- platform: state
entity_id: input_boolean.this_is_halloween
to: 'off'
action:
# This stops the media player. Besure to change it to match your mecia player
- service: media_player.media_stop
entity_id: media_player.ha_speaker
# this kills the local_audio script if its running.
- service: script.turn_off
entity_id: script.local_audio
# This kills the youtube audio script if it is running.
- service: script.turn_off
entity_id: script.youtube_audio
# And finally we turn off the haunted house script so no more sounds play.
- service: script.turn_off
entity_id: script.haunted_house


script:

# This is where the magic happens. This is the script that handles all the haunted sounds.
#
haunted_house:
sequence:
# Ensure that haunted sounds are allowed. If it is, proceed.
- condition: state
entity_id: input_boolean.haunted_sounds
state: 'on'
# First off we have a 5 min delay. This is to ensure that "this is Halloween" that played at the start is finished befoore we hear the first sound.
- delay: '00:05:00'
# After the delay, play a random selection from our haunted sounds.
- service: script.haunted_sounds
# Then another delay. This one is a random delay between 2 and 5 minutes. A delay of at least 2 minutes ensures the previous effect is done before the next one.
- delay: '00:0{{ range(2,5) | random | int }}:00'
# After the delay, play a random haunted sounds. This time though, if we have scary sounds on we play one from there, if not, back to haunted sounds.
- service: >
{% if states.input_boolean.scary_sounds.state == 'on' %}
script.more_haunted_sounds
{% else %}
script.haunted_sounds
{% endif %}
# Then we start the same cycle over. And continue for a max of 55 minutes.
- delay: '00:0{{ range(2,5) | random | int }}:00'
- service: script.haunted_sounds
- delay: '00:0{{ range(2,5) | random | int }}:00'
- service: >
{% if states.input_boolean.scary_sounds.state == 'on' %}
script.more_haunted_sounds
{% else %}
script.haunted_sounds
{% endif %}
- delay: '00:0{{ range(2,5) | random | int }}:00'
- service: script.haunted_sounds
- delay: '00:0{{ range(2,5) | random | int }}:00'
- service: >
{% if states.input_boolean.scary_sounds.state == 'on' %}
script.more_haunted_sounds
{% else %}
script.haunted_sounds
{% endif %}
- delay: '00:0{{ range(2,5) | random | int }}:00'
- service: script.haunted_sounds
- delay: '00:0{{ range(2,5) | random | int }}:00'
- service: >
{% if states.input_boolean.scary_sounds.state == 'on' %}
script.more_haunted_sounds
{% else %}
script.haunted_sounds
{% endif %}
- delay: '00:0{{ range(2,5) | random | int }}:00'
- service: script.haunted_sounds
- delay: '00:0{{ range(2,5) | random | int }}:00'
- service: >
{% if states.input_boolean.scary_sounds.state == 'on' %}
script.more_haunted_sounds
{% else %}
script.haunted_sounds
{% endif %}
- delay: '00:0{{ range(2,5) | random | int }}:00'
- service: script.haunted_sounds
# Then we hit a final delay
- delay: '00:05:00'
# And we turn it off, which activates the kill switch to make sure all is shutdown.
- service: input_boolean.turn_off
entity_id: input_boolean.this_is_halloween


# Update this script with your youtube sounds.
# Each time this script is called it will play a random sound
more_haunted_sounds:
sequence:
- service: script.youtube_audio
data_template:
volume: .5
# I try to ensure each of the following links is 60 seconds or less.
media: >
{{- [
"https://www.youtube.com/watch?v=pVeX4C9B1Lk",
"https://www.youtube.com/watch?v=S_hKvncbL9w",
"https://www.youtube.com/watch?v=zB-Y5OswETY",
"https://www.youtube.com/watch?v=x5tmmRZYq4s",
"https://www.youtube.com/watch?v=rxxC7RJ2b_E",
"https://www.youtube.com/watch?v=Zhd8V9cDUsA",
"https://www.youtube.com/watch?v=jmSI-jf6nLo",
"https://www.youtube.com/watch?v=szxC3E7m9dk",
"https://www.youtube.com/watch?v=TaejWf5NIfI",
"https://www.youtube.com/watch?v=orDBUrmK9vU",
"https://www.youtube.com/watch?v=nKltUaCxZPc",
"https://www.youtube.com/watch?v=_A1yK0YU6U0",
"https://www.youtube.com/watch?v=AQ1SE4tLIC"
] | random -}}
# Update this script with your local sounds.
# Each time this script is called it will play a random sound
haunted_sounds:
sequence:
# Ensure that haunted sounds are allowed. Comment out if not needed.
- condition: state
entity_id: input_boolean.haunted_sounds
state: 'on'
- service: script.local_audio
data_template:
volume: .5
# I try to ensure each of the following links is 60 seconds or less.
media: >
{{- [
"/media/haunted_sounds/haunted_guest_welcome.mp3",
"/media/haunted_sounds/ChainsRattling.mp3",
"/media/haunted_sounds/CreakingDoorSpooky.mp3",
"/media/haunted_sounds/DemonHaunting.mp3",
"/media/haunted_sounds/Evil_Laugh_2.mp3",
"/media/haunted_sounds/Evillaugh.mp3",
"/media/haunted_sounds/Scary.mp3",
"/media/haunted_sounds/raven.mp3",
"/media/haunted_sounds/EvilLaughCackle.mp3",
"/media/haunted_sounds/Haunted-CatScream.mp3",
"/media/haunted_sounds/Haunted-DragonRoaring.mp3",
"/media/haunted_sounds/Haunted-Heart.mp3",
"/media/haunted_sounds/Haunted-ScaryScream.mp3",
"/media/haunted_sounds/Haunted-TRexRoar.mp3",
"/media/haunted_sounds/Haunted-TollingBell.mp3",
"/media/haunted_sounds/Haunted-Vocals.mp3"
] | random -}}
sensor:
# Halloween Countdown Sensor using Wolfram Alpha. See the note at the top for a link to how to set it up
- platform: rest
name: Halloween Countdown
resource: !secret WA_HALLOWEEN
value_template: "{{ (value|replace(' days', '')) | int }}"
unit_of_measurement: Days
scan_interval: 43200

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